Faculty Project
UCSD Professor John Welchman Featured in Frieze Magazine
Submitted by sghanbari on Tue, 04/28/2009 - 1:21pm. Faculty Project | Review
Dysfunctional Museums
http://www.frieze.com/blog/entry/dysfunctional_museums
By Sam Thorne
Held at the Palazzo delle Esposizioni in Rome over the weekend, ‘Functions of the Museum’ was the first in a series of symposia considering exhibitions and audiences in the run-up to the opening of the city’s first contemporary art institution. The Zaha Hadid-designed MAXXI Museum (or the National Museum of XXI Century Art), which will host both an art and an architecture institution, has been in the pipeline since 1998 and is due to open – after what sounds like a fraught gestation period – by early next year. The attitude of many of the speakers to the project was ambivalent. Some wondered whether the symposium would prompt real change in MAXXI’s programme, while the first speaker, historian and critic John Welchman, was most succinct, at one point showing a Monica Bonvicini cartoon of Hadid ordering a naked lackey to ‘cut you dick out and eat it’ alongside construction shots of the museum.
Professor Lev Manovich Featured in the Khaleej Times
Submitted by sghanbari on Tue, 04/21/2009 - 12:19pm. Faculty Project | MediaCultural Analytics: A New Field That Combines Arts, Media And IT
April, 17 2009
THE impact of the digital revolution is unmistakable. Emails have replaced letters and memos; IP telephony and instant messaging have replaced telephone calls; audio and video content are now “broadcast” online on channels like YouTube, and friendships are maintained and built over social networks like LinkedIn and Facebook.
With many of life’s tasks now taking place within the digital realm, a complex amalgamate of our thoughts, emotions, connections, photographs and other personal details are captured in cyberspace.
Celebrate the Launch of 'Version' Online Arts Journal
Submitted by sghanbari on Tue, 03/31/2009 - 6:33am. Announcement | Events | Faculty ProjectApril 2, 2009 | 5-7PM
UC San Diego / gallery@Calit2, Atkinson Hall
Version, a new online journal based at the University of California, San Diego, is experimenting with Web 2.0 sensibilities to explore the space where art, viral publishing and multitasking collide. The public is invited to celebrate the launch of 'Version' at a reception from Thursday, April 2, at the gallery@Calit2, located in Atkinson Hall on the UCSD campus. The reception will include a presentation on the history and development of Version.
Professor Emeritus Faith Ringgold
Submitted by yolietorres on Fri, 03/20/2009 - 8:36am. Announcement | Faculty ProjectProfessor Emeritus Faith Ringgold

Faith Ringgold received a commission to design 52 mosaics for the Civic Center Metro Subway Station in Los Angeles, California. Mosaika, the fabulous company in Montreal is fabricating the designs. Here are photos of Faith's recent visit to check on the progress of the mosaic panels.
For details, please click on "read more" below.
UC San Diego and IBM Launch Center for Next-Generation Digital Media to Power Tomorrow's Virtual Worlds
Submitted by sghanbari on Tue, 03/17/2009 - 3:19pm. Announcement | Awards & Honors | Faculty Project
Sheldon Brown (far right in foreground) is the PI on the project that will use the donated IBM mainframe to help build a global virtual world based on Brown's "Scalable City" interactive museum installation (pictured above in the gallery @ calit2).
IBM Shared University Research Award of a System z10 Mainframe Computer Will Support New UCSD Campus Center
San Diego, CA and Armonk, NY, March 17, 2009 -- Researchers at the University of California, San Diego today announced plans for a new campus center dedicated to inventing the next generation of virtual worlds, multiple player online games, and high fidelity digital cinema, using one of the world's most sophisticated computer servers -- the IBM System z mainframe.
IBM (NYSE: IBM) provided a Shared University Research (SUR) award to help the university jump-start its new Center for Next-Generation Digital Media on the UC San Diego campus. In addition to multiple peripherals and additional support, the IBM award consists of the company's newest System z10 Enterprise Class server with the Cell Broadband Engine (Cell/B.E.).
"Students will have access to IBM's newest hybrid computing system with blazingly fast and powerful capabilities. UCSD students can now tap into security features and 'specialty engines' designed to handle a new generation of virtual world applications, where massive numbers of simultaneous users can share a single environment," said Bernie Meyerson, IBM Fellow and vice president of Systems and Technology Group.
"We want to facilitate the invention of the next generation of digital media," said Sheldon Brown, a visual arts professor at UC San Diego. "By significantly increasing the experiential richness of virtual worlds, we think they will become a proving ground for creating and interconnecting digital media of all forms, starting with games and cinema. As virtual worlds and digital cinema develop more visual sophistication and cultural literacy about how we use them, they will start to intersect and will become much richer and more complex."
Initially, Brown and his team in UCSD's Experimental Game Lab will use the IBM System z server to develop and operate a virtual world based on Brown's museum installation "Scalable City," extending it to be experienced by potentially thousands of simultaneous users worldwide 24 hours a day and seven days a week. Users could potentially experience a more visually and behaviorally complex virtual world than current efforts as seen in Second Life, The Sims or other massively multiplayer online role-playing games, such as World of Warcraft.
To date, a lack of computing power has limited what users can see in virtual worlds, which may have thousands of users and hundreds of thousands of objects. When users have moved to different parts of the virtual world, they moved to different computer server nodes in the computing cluster, which resulted in making the experience of the total world very fragmented.
According to Brown, IBM System z mainframes offer just what the virtual worlds of tomorrow will need. The system's high volume processing capabilities combined with the dense computing power of IBM's Cell/Broadband Engine multiprocessor technology puts real-time interaction in a virtual world within reach for users.
"The IBM mainframe can look like a couple hundred computers in a cluster, or look like one giant computer. We can optimize tradeoffs between storage and processing, which we can use to change the shape and nature of the virtual world experience," Brown explained.
While IBM mainframes can enhance the real-time nature and verisimilitude of virtual worlds, the experience of users will always be limited, in part, by the 'client' side -- the personal computers with which users enter those virtual worlds. To that end, the UC San Diego researchers are already experimenting with multi-core processors for client-side computing, including the Intel chip code-named Larrabee, which won't be commercially available until early 2010, along with the IBM Cell processor. With partners at three other universities, Brown has also won a planning grant from the National Science Foundation for an industry-university collaborative research center on hybrid multi-core computing.
"With so many processors being crammed on a chip, the home computer now starts to look like four or eight or 16 or 32 computers within the box," said Brown. "They are more powerful but they also have to finish their computation 60 times a second in order to provide real-time experiences in the virtual world. We cannot tell a person to wait around while we wait for the result."
Brown's team will also continue to explore new approaches to networking using very high bandwidth data backbones. With Peking University, they are currently studying techniques to share virtual-world serving between San Diego and Beijing.
Roads, landscaping and houses build themselves in Brown's "Scalable City", but in the future virtual-world version, thousands of users will be able to tap into the process.
UCSD hopes that would now encourage other partners to participate in the newly announced Center for Next-Generation Digital Media at UC San Diego. "In a radical way, we have to envisage what the next generation of digital media will look like," said Brown. "How do significant breakthroughs in computing and infrastructure really change the landscape for what these digital media forms are going to be? The two emerging forms are virtual worlds and digital cinema. We can view each of these as separate entities, or as merged, interrelated entities."
Initially, the center will focus on new production platforms for digital cinema, building on existing relationships with Hollywood studios and additional support for the new center from the Center for Research in Computing and the Arts (CRCA), the California Institute for Telecommunications and Information Technology (Calit2), and the San Diego Supercomputer Center (SDSC). The IBM mainframe computer is being hosted by SDSC, connecting directly to Calit2's digital cinema facilities with dedicated fiber optics and very high bandwidth connections to the Internet and global fiber-optic networks.
"Massively multi-user virtual worlds are increasingly important as media and social environments," said Calit2 director Larry Smarr, a pioneer in supercomputing and high-bandwidth optical networking. "Calit2 has made a major commitment to digital cinema through our CineGrid project, and we believe this center can significantly further state-of-the-art practices in digital media of all kinds."
Added SDSC director Fran Berman: "The boundaries have blurred between technology and the arts, and the synergistic environment represented by the Scalable City project represents the paradigm shift that is beginning to emerge. SDSC is excited to be hosting the machine and partnering in this important project."
"I'm using this virtual world as a platform for developing very high fidelity digital cinema," concluded Brown. "The virtual world can become a way to prototype cinema making -- working through camera shots, scenery, and even actors through avatars. Cinema production can be done faster and with more flexibility."
Wolfgang Hastert: Douzaine at S U S H I - Mar 10 '09
Submitted by yolietorres on Tue, 03/10/2009 - 2:57pm. Faculty Project | Film ScreeningFresh Sound 2009 Music Series Presents:
Douzaine
an experimental dance film by
WOLFGANG HASTERT
March 10, 2009 | 8PM
S U S H I Center for the Urban Arts, 390 Eleven Avenue at J Street, San Diego, CA 92101
The film features performances by
AIYUN HUANG ( percussion ) and
LIAM CLANCY ( dance )
Kyong Park: VIS128P - Recyclable City at the New Childrens Museum - Feb 19-Apr 3 '09
Submitted by yolietorres on Mon, 02/23/2009 - 2:48pm. Faculty Project | Student Project | Undergraduate EventsProfessor Emeritus Jerome Rothenberg, editor of the book, Poems for the Millennium, Volume Three
Submitted by yolietorres on Mon, 02/09/2009 - 3:35pm. Faculty Project
Poems for the Millennium, Volume Three
Edited with commentaries by Professor Emeritus Jerome Rothenberg and Jeffrey C. Robinson
978-0-520-25598-2
960 pages, 6 x 9 inches, 31 b/w photographs
January 2009, Available worldwide
Categories: Literary Studies; Poetry; Comparative Literature
Editors Jerome Rothenberg and Jeffrey C. Robinson bring a radically new interpretation to the poetry of the preceding century, viewing the work of the romantic and post-romantic poets as an international, collective, often utopian enterprise that became the foundation of experimental modernism.
About The Editors
Jerome Rothenberg is an internationally known poet and Professor Emeritus of Visual Arts and Literature at the University of California, San Diego. Jeffrey C. Robinson is Professor of English at the University of Colorado Boulder.
For more information, please visit the University of California Press website at:
http://www.ucpress.edu/books/pages/10540.php
Steve Fagin - The Surfing Memory Syndrome at UC Irvine
Submitted by yolietorres on Wed, 08/13/2008 - 9:28am. Faculty ProjectMajor Works of Art Series
Steve Fagin - The Surfing Memory Syndrome
Opening Reception on January 8, 2009 | 6–9PM
Exhibition runs January 8 through February 7, 2009
Irvine University Art Gallery, UC, Irvine, 712 Arts Plaza, Irvine, CA 92697-2775
UAG continues its Major Works of Art Series with Steve Fagin’s The Surfing Memory Syndrome. This multi-media installation features Fagin’s 2003 film Oliver Kahn, named after the famous soccer player from Bayern Munich. The film is not a biography of the player but rather a montage of famous moments in European soccer that Fagin alternately watches, reenacts and comments upon. Neither is the film an homage to soccer. Rather Oliver Kahn is a dizzying detour into the question of memory – how it is constructed and/or reconstructed. In the film Fagin ponders the strange act of watching “old fart” soccer matches from the 70s. “As an American I have no childhood memories of soccer,” he explains. “Can you be a true supporter without memories of ecstatic victory and traumatic loss? Well maybe you don’t need the triumphs. But the defeats…one’s soul would be lost without them.” Defeat, in particular, is the psychoanalytic precept that fuels the “machine” that constructs both memory and its loss. But it takes a detective to unpack the operation of such a machine - how it hums along, churns about and momentarily breaks down. This is the work of Steve Fagin’s art.
Professor Steve Fagin and Alumni Davina Semo, Shannon Spanhake, and Joel Swanson: The Last Book
Submitted by yolietorres on Tue, 07/08/2008 - 12:46pm. Faculty ProjectProfessor Steve Fagin and Alumni Davina Semo, Shannon Spanhake, and Joel Swanson

The HaundenschildGarage, SPARE PARTS presents
The Last Book
An illuminated manuscript for the 21st century by Steve Fagin
October 2008
Text: Mary Gaitskill
Moving Images: Leslie Thornton
Music: Greg Landau
Electronics: Shannon Spanhake and William Brent
Graphic Design: Joel Swanson
Illustrations: Davina Semo
'The Last Book,' directed by Steve Fagin, resurrects the medieval illuminated manuscript through the invocation of our current alchemy, new technologies. To conjure a future as the past in reverse, a one of a kind book, including handwritten text, moving images, and sound, will be produced. As in ancient cultures, the meaning of the book will only be fully available as a performative entity. In other circumstance it will be available to be looked at, but never to be touched, or read from by the community at large. The text will be provided by Mary Gaitskill and the moving images courtesy of Leslie Thornton.



